Description |
255 pages : illustrations (chiefly colour), maps (colour), plans (colour) ; 21 cm. |
ISBN |
9780674731233 paperback : alkaline paper |
Bibliography |
Includes bibliographical references. |
Contents |
Introduction -- The Giza necropolis in time and space -- Archaeological explorations at Giza from 1800 to the present -- Windows. Napoleon in Egypt -- Thutmose IV -- Karl Richard Lepsius -- George Reisner -- Hermann Junker -- The boats of Khufu -- From stone to silicon: translating the medium -- Giza 3D: the real-time immersive experience -- Case studies: pyramid, temple, tomb, statue, human -- Case studies. Reconstruction: how much is too much? -- Will it fit? -- Everything changes -- Simulation city -- "The kid stays in the picture" (animated characters and avatars) -- Where can we go from here?. |
Summary |
"After a brief introduction to the Giza Plateau of the Old Kingdom and a summary of the history of excavation at the site, this book explores new, primarily digital, approaches to accessing the site. A 3-D reconstruction of the site allows for both general access and targeted research inquiries that were previously impossible, even at the site itself. Case studies and philosophical musings on the nature of visualization in archaeology round out the volume, along with some speculation about emerging technologies and possible next steps."-- Provided by publisher |
Series |
MetaLABprojects.
|
Library Class |
Archaeology AF20
|
Subject |
Imaging systems in archaeology.
|
|
Archaeology -- Computer simulation.
|
|
Pyramids of Giza (Egypt)
|
|
Virtual reality in archaeology.
|
|
Excavations (Archaeology) -- Egypt -- JÄ«zah.
|
|